Who I am
I’m Jeremy Dill, a Creative Technologist and Senior Multidisciplinary Designer with 18+ years across brand, web, motion, 3D, and digital production. I understand the creative work first, then turn the repeatable parts into software.
AI Creative Producer · Commercial Product Systems
Hi, I’m Jeremy. I build novel AI creative pipelines that deliver massive throughput from minimal source material, at remarkable speed and very low cost.
The reel shows 48 product directions developed from one Playcio character in a single 60-minute production run.
Inspect the complete product line →Source character → product family → campaign-ready visual system
Who I am
I’m Jeremy Dill, a Creative Technologist and Senior Multidisciplinary Designer with 18+ years across brand, web, motion, 3D, and digital production. I understand the creative work first, then turn the repeatable parts into software.
Problem I solve
Creative teams are being asked to produce more work, across more formats, without adding more production drag. AI can generate output. The harder problem is making that output repeatable, controllable, and usable at scale.
What I build
I build AI-powered creative systems that turn source material, briefs, and constraints into repeatable production. The systems can handle direction, generation, variation, validation, and reuse so people spend less time repeating production work.
Finished commercial work · concept through final delivery
AI Commercial Production
I turn product briefs into campaign-ready commercials.
Built for teams that need more high-quality video without more vendors, handoffs, or production drag. The reel on the left shows the finished work.
I’m a Creative Technologist building control and automation systems for AI-assisted creative production. When teams generate more work, they also create more to review, validate, approve, track, and fix. I build the layer that catches weak output, preserves decisions, connects ownership, and turns repeat creative work into production systems a team can actually run.
Claims, assumptions, and outputs are challenged before they become revisions, rework, or client problems.
The system records what survived review, what changed, and why, so important decisions do not disappear between tools and conversations.
Briefs, assets, reviews, blockers, approvals, and owners stay connected so every deliverable has a status, a reason, and a next action.
Once a process works, its rules, checks, handoffs, and recovery logic become reusable instead of being rebuilt every time.
AI can scale bad work just as easily as good work. Control is what makes the speed useful.
“ Less production babysitting because the system shows what survived, what was decided, who owns it, and what happens next. Proof to inspect ScopeLogic is a working reasoning and decision-control system built to pressure-test output, preserve decisions, expose unresolved issues, and make AI-assisted work easier to trust. Inspect ScopeLogic ↗
Interactive role-to-proof map
Select one or more roles in the top row. The lines reveal the projects below that prove each capability.
What changes for the team
Controls exploratory AI output until it becomes consistent and reproducible.
Product architecture, naming, seven homepage directions, and a branded sports asset system.
Inspect proof ↗Variation architecture, prompt controls, QA gates, rejection logic, and approved output families.
Inspect proof ↗A repeatable translation layer from emotional intent to motion behavior and production rules.
Inspect proof ↗Concept development, visual systems, interactive prototyping, and production-ready experiments.
Inspect proof ↗Direct evidence of taste, execution range, finishing standards, and hands-on craft.
Inspect proof ↗Customer-facing interfaces and campaign systems carried from idea through delivery.
Inspect proof ↗
AI is moving faster than people can inspect what it produces. I built Scope Logic to use AI as an auditing system before it becomes a production engine.
Four-quadrant reasoning creates a complete view of the problem, while an equation layer converts linguistic ambiguity into deterministic decision data before anything runs.