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๐Ÿงพ
22 Anger Expressions ๐Ÿ”ฅ
A01 to A22, 3 modes each, copy returns prompt text only
A01
chibi vigilante
A01-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
๐ŸŽฅ 3/4 Left
Yaw -30
Prompt
A01-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A01 chibi vigilante, orthographic 3/4 left yaw -30, idle loop: tight side-eye, slight head cant, head lock-snap, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A01-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โœจ 1 Icon Beat
Prompt
A01-2 ๐Ÿƒ Kinesthetic, A01 chibi vigilante, orthographic 3/4 left yaw -30, kinesthetic loop: tight side-eye, elbows lift, arms cross-snap, micro recoil, snapback drop, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
Icon rule: one pass only, then gone
A01-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A01-3 โšก Beast, A01 chibi vigilante, orthographic 3/4 left yaw -30, beast loop: tight side-eye, knees load, split stance-hit, freeze hit, snapback hop-in, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
Beast rule: one strong beat, settle, reset
A02
chibi sentinel
A02-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
๐ŸŽฅ 3/4 Right
Yaw +30
Prompt
A02-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A02 chibi sentinel, orthographic 3/4 right yaw +30, idle loop: unblinking stare, lids tighten, brow slam-lock, snapback soften, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A02-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โœจ 1 Icon Beat
Prompt
A02-2 ๐Ÿƒ Kinesthetic, A02 chibi sentinel, orthographic 3/4 right yaw +30, kinesthetic loop: unblinking stare, shoulders load, chest square-jolt, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. dot burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
Icon rule: one pass only, then gone
A02-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A02-3 โšก Beast, A02 chibi sentinel, orthographic 3/4 right yaw +30, beast loop: unblinking stare, wrist cocks, palm stop-freeze, freeze hit, snapback hand-drop, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on snapback, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A03
chibi enforcer
A03-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A03-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A03 chibi enforcer, orthographic 3/4 left yaw -30, idle loop: heavy brow press, shoulders set, torso twist-lock, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A03-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐ŸŒŠ 1 Icon Beat
Prompt
A03-2 ๐Ÿƒ Kinesthetic, A03 chibi enforcer, orthographic 3/4 left yaw -30, kinesthetic loop: heavy brow press, toe taps, heel plant-stall, micro bounce, snapback step-in, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ripple burst appears once on reaction, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A03-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A03-3 โšก Beast, A03 chibi enforcer, orthographic 3/4 left yaw -30, beast loop: heavy brow press, neck loads, hard head pivot-lock, freeze hit, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on hero move, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A04
chibi operator
A04-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A04-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A04 chibi operator, orthographic 3/4 right yaw +30, idle loop: still-body pressure, shoulders load, chest set-lock, snapback release, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A04-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โ€ข 1 Icon Beat
Prompt
A04-2 ๐Ÿƒ Kinesthetic, A04 chibi operator, orthographic 3/4 right yaw +30, kinesthetic loop: still-body pressure, hands hover, palm press-stop, micro settle, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. dot burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
Icon rule: one pass only, then gone
A04-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A04-3 โšก Beast, A04 chibi operator, orthographic 3/4 right yaw +30, beast loop: still-body pressure, chin dips, stare snap-pin, freeze hit, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A05
chibi brawler
A05-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A05-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A05 chibi brawler, orthographic 3/4 left yaw -30, idle loop: square stance ready, weight shifts, wide step-plant, snapback set, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A05-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A05-2 ๐Ÿƒ Kinesthetic, A05 chibi brawler, orthographic 3/4 left yaw -30, kinesthetic loop: square stance ready, gaze tracks, hard head pivot-lock, micro flinch, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on snapback, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A05-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A05-3 โšก Beast, A05 chibi brawler, orthographic 3/4 left yaw -30, beast loop: square stance ready, elbows tuck, guard pop-up, freeze hit, snapback drop, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on hero move, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A06
chibi lookout
A06-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A06-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A06 chibi lookout, orthographic 3/4 right yaw +30, idle loop: sharp side glance, neck loads, head snap-check, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A06-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐Ÿ’ฅ 1 Icon Beat
Prompt
A06-2 ๐Ÿƒ Kinesthetic, A06 chibi lookout, orthographic 3/4 right yaw +30, kinesthetic loop: sharp side glance, shoulders lift, recoil turn-lock, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. pop burst appears once on reaction, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A06-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A06-3 โšก Beast, A06 chibi lookout, orthographic 3/4 right yaw +30, beast loop: sharp side glance, knees load, hop-back-jolt, freeze hit, snapback step-in, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A07
chibi instigator
A07-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A07-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A07 chibi instigator, orthographic 3/4 left yaw -30, idle loop: slow blink hold, gaze narrows, brow pinch-lock, snapback ease, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A07-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A07-2 ๐Ÿƒ Kinesthetic, A07 chibi instigator, orthographic 3/4 left yaw -30, kinesthetic loop: slow blink hold, wrist lifts, finger wag-freeze, micro recoil, snapback hand-drop, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A07-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A07-3 โšก Beast, A07 chibi instigator, orthographic 3/4 left yaw -30, beast loop: slow blink hold, shoulders load, shoulder roll-jolt, freeze hit, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A08
chibi troll
A08-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A08-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A08 chibi troll, orthographic 3/4 right yaw +30, idle loop: tiny head cant, gaze holds, head cant-lock, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A08-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โ€ข 1 Icon Beat
Prompt
A08-2 ๐Ÿƒ Kinesthetic, A08 chibi troll, orthographic 3/4 right yaw +30, kinesthetic loop: tiny head cant, elbow floats, palm up-pop, micro settle, snapback arm-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. dot burst appears once on reaction, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A08-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A08-3 โšก Beast, A08 chibi troll, orthographic 3/4 right yaw +30, beast loop: tiny head cant, knees load, toe tap-jolt, freeze hit, snapback step-in, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on hero move, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A09
chibi skeptic
A09-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A09-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A09 chibi skeptic, orthographic 3/4 left yaw -30, idle loop: chin lift, shoulders set, torso lean-away, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A09-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐ŸŒŠ 1 Icon Beat
Prompt
A09-2 ๐Ÿƒ Kinesthetic, A09 chibi skeptic, orthographic 3/4 left yaw -30, kinesthetic loop: chin lift, gaze tracks, hard look-off, micro settle, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ripple burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A09-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A09-3 โšก Beast, A09 chibi skeptic, orthographic 3/4 left yaw -30, beast loop: chin lift, wrist loads, hand shoo-swipe, freeze hit, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on snapback, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A10
chibi tactician
A10-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A10-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A10 chibi tactician, orthographic 3/4 right yaw +30, idle loop: still stare, lids tighten, brow drop-lock, snapback ease, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A10-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A10-2 ๐Ÿƒ Kinesthetic, A10 chibi tactician, orthographic 3/4 right yaw +30, kinesthetic loop: still stare, shoulders load, shoulder square-hit, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A10-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A10-3 โšก Beast, A10 chibi tactician, orthographic 3/4 right yaw +30, beast loop: still stare, knees load, step-in-jolt, freeze hit, snapback step-out, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A11
chibi sniper
A11-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A11-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A11 chibi sniper, orthographic 3/4 left yaw -30, idle loop: razor side-eye, neck loads, head snap-lock, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A11-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โ€ข 1 Icon Beat
Prompt
A11-2 ๐Ÿƒ Kinesthetic, A11 chibi sniper, orthographic 3/4 left yaw -30, kinesthetic loop: razor side-eye, hand lifts, finger tap-freeze, micro settle, snapback hand-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. dot burst appears once on reaction, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A11-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A11-3 โšก Beast, A11 chibi sniper, orthographic 3/4 left yaw -30, beast loop: razor side-eye, shoulders load, recoil turn-hit, freeze hit, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on hero move, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A12
chibi manager
A12-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A12-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A12 chibi manager, orthographic 3/4 right yaw +30, idle loop: held stillness, shoulders set, torso lock-pivot, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A12-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐ŸŒŠ 1 Icon Beat
Prompt
A12-2 ๐Ÿƒ Kinesthetic, A12 chibi manager, orthographic 3/4 right yaw +30, kinesthetic loop: held stillness, toe taps, heel click-hit, micro settle, snapback step-in, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ripple burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A12-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A12-3 โšก Beast, A12 chibi manager, orthographic 3/4 right yaw +30, beast loop: held stillness, wrist loads, palm stop-pop, freeze hit, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A13
chibi aristocrat
A13-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A13-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A13 chibi aristocrat, orthographic 3/4 left yaw -30, idle loop: one brow high, gaze holds, brow spike-lock, snapback ease, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A13-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โœจ 1 Icon Beat
Prompt
A13-2 ๐Ÿƒ Kinesthetic, A13 chibi aristocrat, orthographic 3/4 left yaw -30, kinesthetic loop: one brow high, hands lift, slow clap-freeze, micro settle, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. spark burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A13-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐Ÿซง 1 FX Beat
Prompt
A13-3 โšก Beast, A13 chibi aristocrat, orthographic 3/4 left yaw -30, beast loop: one brow high, shoulders load, shoulder cant-jolt, freeze hit, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. bubble burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A14
chibi judge
A14-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A14-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A14 chibi judge, orthographic 3/4 right yaw +30, idle loop: hard stare, neck loads, head snap-pin, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A14-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A14-2 ๐Ÿƒ Kinesthetic, A14 chibi judge, orthographic 3/4 right yaw +30, kinesthetic loop: hard stare, wrist lifts, finger chop-hit, micro settle, snapback hand-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on reaction, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A14-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A14-3 โšก Beast, A14 chibi judge, orthographic 3/4 right yaw +30, beast loop: hard stare, knees load, heel stamp-jolt, freeze hit, snapback step-in, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on hero move, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A15
chibi pilot
A15-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A15-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A15 chibi pilot, orthographic 3/4 left yaw -30, idle loop: laser focus, wrists set, finger lock-snap, snapback ease, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A15-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โ€ข 1 Icon Beat
Prompt
A15-2 ๐Ÿƒ Kinesthetic, A15 chibi pilot, orthographic 3/4 left yaw -30, kinesthetic loop: laser focus, shoulders load, recoil square-hit, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. dot burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A15-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A15-3 โšก Beast, A15 chibi pilot, orthographic 3/4 left yaw -30, beast loop: laser focus, chin dips, stare snap-freeze, freeze hit, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on snapback, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A16
chibi referee
A16-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A16-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A16 chibi referee, orthographic 3/4 right yaw +30, idle loop: index up, wrist lifts, finger wag-lock, snapback still, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A16-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A16-2 ๐Ÿƒ Kinesthetic, A16 chibi referee, orthographic 3/4 right yaw +30, kinesthetic loop: index up, gaze tracks, hard look-pin, micro settle, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A16-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A16-3 โšก Beast, A16 chibi referee, orthographic 3/4 right yaw +30, beast loop: index up, shoulders load, chest square-hit, freeze hit, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A17
chibi gremlin
A17-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A17-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A17 chibi gremlin, orthographic 3/4 left yaw -30, idle loop: scrunched glare, knees load, skitter step-hit, snapback crouch, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A17-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โ€ข 1 Icon Beat
Prompt
A17-2 ๐Ÿƒ Kinesthetic, A17 chibi gremlin, orthographic 3/4 left yaw -30, kinesthetic loop: scrunched glare, elbows tuck, claw hands-flare, micro recoil, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. dot burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A17-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A17-3 โšก Beast, A17 chibi gremlin, orthographic 3/4 left yaw -30, beast loop: scrunched glare, neck loads, head whip-lock, freeze hit, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on snapback, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A18
chibi boss
A18-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A18-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A18 chibi boss, orthographic 3/4 right yaw +30, idle loop: power stillness, shoulders set, torso rise-lock, snapback settle, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A18-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐ŸŒŠ 1 Icon Beat
Prompt
A18-2 ๐Ÿƒ Kinesthetic, A18 chibi boss, orthographic 3/4 right yaw +30, kinesthetic loop: power stillness, knees load, stomp step-shift, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ripple burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A18-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A18-3 โšก Beast, A18 chibi boss, orthographic 3/4 right yaw +30, beast loop: power stillness, elbows lift, arm flare-freeze, freeze hit, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A19
chibi pressure-cooker
A19-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A19-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A19 chibi pressure-cooker, orthographic 3/4 left yaw -30, idle loop: rigid stillness, shoulders load, chest lift-lock, snapback settle, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A19-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐Ÿ’ฅ 1 Icon Beat
Prompt
A19-2 ๐Ÿƒ Kinesthetic, A19 chibi pressure-cooker, orthographic 3/4 left yaw -30, kinesthetic loop: rigid stillness, hands hover, palm press-stop, micro tremor, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. pop burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A19-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โšก 1 FX Beat
Prompt
A19-3 โšก Beast, A19 chibi pressure-cooker, orthographic 3/4 left yaw -30, beast loop: rigid stillness, chin dips, glare snap-pin, freeze hit, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. lightning zigzag burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A20
chibi assassin
A20-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A20-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A20 chibi assassin, orthographic 3/4 right yaw +30, idle loop: knife-still gaze, chin dips, head tilt-lock, snapback center, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A20-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A20-2 ๐Ÿƒ Kinesthetic, A20 chibi assassin, orthographic 3/4 right yaw +30, kinesthetic loop: knife-still gaze, shoulders load, recoil square-hit, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A20-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
โญ 1 FX Beat
Prompt
A20-3 โšก Beast, A20 chibi assassin, orthographic 3/4 right yaw +30, beast loop: knife-still gaze, wrist cocks, palm stop-freeze, freeze hit, snapback hand-drop, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. star burst appears once on snapback, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A21
chibi avenger
A21-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A21-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A21 chibi avenger, orthographic 3/4 left yaw -30, idle loop: locked-in stare, shoulders set, torso rise-hit, snapback settle, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A21-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
๐ŸŒŠ 1 Icon Beat
Prompt
A21-2 ๐Ÿƒ Kinesthetic, A21 chibi avenger, orthographic 3/4 left yaw -30, kinesthetic loop: locked-in stare, knees load, step-in-stall, micro settle, snapback step-out, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ripple burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A21-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A21-3 โšก Beast, A21 chibi avenger, orthographic 3/4 left yaw -30, beast loop: locked-in stare, lids tighten, brow slam-lock, freeze hit, snapback ease, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
A22
chibi reactor
A22-1
๐Ÿ˜ฎโ€๐Ÿ’จ Idle Loop
๐ŸงŠ Low Motion
Prompt
A22-1 ๐Ÿ˜ฎโ€๐Ÿ’จ Idle, A22 chibi reactor, orthographic 3/4 right yaw +30, idle loop: jitter hold, weight shifts, heel skid-reset, snapback plant, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. --loop --motion low --raw --no open mouth, talking, capes
A22-2
๐Ÿƒ Kinesthetic Loop
๐ŸงŠ Low Motion
โญ• 1 Icon Beat
Prompt
A22-2 ๐Ÿƒ Kinesthetic, A22 chibi reactor, orthographic 3/4 right yaw +30, kinesthetic loop: jitter hold, shoulders load, recoil twist-stop, micro settle, snapback square, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. ring burst appears once on hero move, one pass only, then gone. --loop --motion low --raw --no open mouth, talking, capes
A22-3
โšก Beast Loop
๐Ÿ”ฅ High Motion
๐ŸŽ‰ 1 FX Beat
Prompt
A22-3 โšก Beast, A22 chibi reactor, orthographic 3/4 right yaw +30, beast loop: jitter hold, elbows lift, arm flare-freeze, freeze hit, snapback hands-down, return to neutral, returns to start pose, framing locked, keep character fully in frame, no camera movement. confetti burst appears once on freeze hit, one pass only, then gone. --loop --motion high --raw --no open mouth, talking, capes
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